Casino games people play together.
Shindig Gaming builds original casino content: two shared-play formats where a table of players moves on one round, and a catalogue of originals and lobby standards underneath them.
Shared play
Retention systems
Built to bring a player back
A retention system is not a round a player finishes in one sitting. Progress is held at the table and carries across sessions, so the reason to return tomorrow sits in the game rather than bolted on as a bonus.
The rest of the catalogue
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Say which titles are of interest and the studio will take it from there.
Catalogue
Twelve live titles across four tiers, a retention system alongside them, and one more in build. Every figure on these pages is measured against the shipping engine, at the precision it was measured.
More from the catalogue
Studio
Shindig Gaming is an independent casino games studio. It builds original content and supply it to licensed operators.
About
The Shindig Gaming team started on the supply side, inside content studios building slots for major regulated operators — maths models, PAR sheets, certification submissions, the unglamorous machinery behind a title that has to hold its number across hundreds of lobbies it will never see.
Then the other side of the table. Crypto-native platforms, where the lobby moves faster, players verify the maths themselves rather than taking it on trust, and a game lives or dies on whether a seat stays occupied.
Shindig is what came out of standing in both places: a catalogue built to the standards operators certify against, and formats designed for a lobby where people expect to play together. The eight lobby standards a player expects to find, two originals of its own, and two shared-play formats where a whole table moves on one round.
What the studio does
- Make original content
- Shared-play formats, originals, and the lobby standards that fill out a crypto lobby. Twelve titles live, a retention system alongside them, one more in build.
- Work maths first
- A concept has to survive a model and a playable build before any art is commissioned, and it ships with the evidence behind its number.
- Build for the table
- Most lobbies are a wall of games played alone. Shindig makes the ones that are not — a whole table moving on one round, a run that carries across sessions — and builds the staples a crypto lobby has to carry anyway: crash, dice, mines, plinko and the rest. The difference and the basics, from one studio.
Contact us
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